The programs, in detail

Four programs of 8 to 16 weeks, each built on work you make and submit every week.

Program 01 · Where amateur shows

Type & layout

Nearly every piece of amateur design has the same tells: too many typefaces, inconsistent spacing, and no clear hierarchy. We drill these with small, fast exercises — a poster, a page, a menu — critiqued weekly until good spacing becomes a habit rather than a decision.

  • 12 weeks
  • Beginner
  • 6 hours a week
  • Any design software

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Weeks 1–3 · Type

Choosing and pairing typefaces, and setting text properly.

Weeks 4–6 · Space

Margins, rhythm and why your work feels cramped.

Weeks 7–9 · Grids

Structure that holds a layout together.

Weeks 10–12 · Hierarchy

Making the eye go where you intend, every time.

Weeks 1–3 · The brief

Research and asking the questions a client hasn't considered.

Weeks 4–6 · Concepts

Quantity first: sketches before software.

Weeks 7–9 · The system

Type, color and usage rules around the mark.

Weeks 10–12 · Presenting

Explaining choices so decisions aren't made on taste alone.

Program 02 · More than a mark

Branding & logos

Good logo work is mostly iteration and reasoning. We work through real briefs: research, twenty sketches before any software, refinement, and then the system — type, color, spacing rules — that turns a mark into a brand. You'll also practice presenting the work, which decides whether it gets approved.

  • 12 weeks
  • Some basics
  • 6 hours a week
  • Vector software

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Program 03 · Figma, properly

Interface design

Product design rewards consistency over novelty. We work in Figma with components and auto layout, design real flows rather than pretty single screens, and cover handoff — states, edge cases and specs — because that's what separates a portfolio piece from something shippable.

  • 16 weeks
  • Some basics
  • 8 hours a week
  • Figma free account

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Weeks 1–4 · Figma

Components, auto layout and working without fighting the tool.

Weeks 5–8 · Flows

Designing a complete task, not a single screen.

Weeks 9–12 · Systems

Reusable patterns, type scales and color tokens.

Weeks 13–16 · Handoff

States, empty cases and specs a developer can use.

Weeks 1–3 · Selection

Three projects worth showing, and what to cut.

Weeks 4–6 · Case studies

Writing up decisions, not just displaying results.

Weeks 7–8 · The site

A portfolio that loads fast and reads in two minutes.

Weeks 9–10 · Outreach

Finding first clients and quoting without panic.

Program 04 · Get replies

Portfolio & clients

Most portfolios show final images and hide the reasoning, which is precisely what hiring managers and clients are looking for. We rebuild three projects as case studies — problem, options considered, decisions, outcome — then work on outreach and pricing. No promises about jobs; this is preparation, not placement.

  • 10 weeks
  • Have some work
  • 6 hours a week
  • Existing projects

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Want honest notes on your work?

Twenty-five minutes on your portfolio, free, with the one change that would lift everything.